![]() USE KEY (default is E) + SECONDARY ATTACK KEY - toggle M203 mode (if possible) ![]() USE KEY (default is E) + PRIMARY ATTACK KEY - quick grenade (if possible) USE KEY (default is E) + RELOAD KEY - switch firemode Weapons not marked indicate one barrel variant.ĬONTEXT MENU KEY (C by default) - open customization menu, alternatively bind a key to cw_customizeĭOUBLE TAP USE KEY WHILE AIMING - switch to back-up sights, if there are any Magnum and match grade rounds for other weaponsĪll weapons marked with a '*' indicate amount of total barrel variants. Slug rounds and flechette rounds for shotguns Various attachments unique for specific weapons Various handguards and stocks for weapons ![]() Kobra, EoTech 553, Aimpoint, Micro T1, Trijicon ACOG, Trijicon RMR, Schmidt&Bender Shortdot, PSO-1, SG1 scope for G3, Nightforce NXS Custom optional HUD elements for displaying health and ammo (Spawn Menu > Utilities > CW 2.0 > Client) Very flexible, easy to use and modular plug-in system for developers Ability to turn on simple telescopics and toggle the crosshair Optional blur effects when reloading/aiming/customizing ![]() Designed for both singleplayer and multiplayer Inability to fire weapon when in water/climbing a ladder Check out 'Intravenous', a stealth/action game that I'm working on!Ĭlick here to open the base documentation. ![]()
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